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Weapons

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Weapons are equipped and used by Freelancers to combat enemies in the world of Anthem.

Weapon Types and Usability

Weapon Type Javelin
Interceptor Storm Ranger Colossus
Heavy Pistol Yes Yes Yes
Machine Pistol Yes Yes Yes
Assault Rifle Yes Yes Yes Yes
Marksman Rifle Yes Yes Yes Yes
Sniper Rifle Yes Yes Yes Yes
Light Machine Gun Yes Yes Yes Yes
Shotgun Yes Yes Yes Yes
Autocannon Yes
Grenade Launcher Yes

List of Weapon Variants

Weapon Type Standard Variants Description Masterwork/Legendary Variants [1] Special Effect
Heavy Pistol Barrage Delivers an excellent rate of fire. Close Encounter Scout's Fury: Dashing increases weapon damage by 75% for 10 seconds.
Blastback Handgun with solid striking force. Avenging Herald Raptor's Deadeye: Hovering increases weapon damage by 200%.
Resolution Fires a forceful, one-two punch. Glorious Result Gunslinger's Fury: Hitting (2) enemy weak points quickly increases all weapon damage by 150% for 5 seconds.
Machine Pistol Fulcrum High rate of fire and decent striking power. Unending Battle Gladiator's Wrath: Hitting an enemy at point-blank range increases weapon and melee damage by 110% for 5 seconds.
Hailstorm The least accurate machine pistol, but also the fastest. Vassa's Surprise On a melee hit, gain 25% ammo in the magazine.
Trajector Longer range with lower rate of fire. Retaliation of Garretus Gambler's Wrath: When suit health declines, weapon damage increases by 125% for 10 seconds.
Assault Rifle Defender Standard-issue Freelancer rifle. Elemental Rage Veteran's Furor: Hitting Elite enemies increases all elemental damage by 5% for 10 seconds. Stacks to 20.
Hammerhead Hardest hitter in assault class. Ralner's Blaze Ignites the target while on a hit-streak (5).
Warden Fires four-shot bursts. Divine Vengeance Every third weak point hit causes large fire explosions.
Marksman Rifle Anvil Hits hard, with a slight kickback. Soothing Touch Striker's Balance: Hits reduce recoil by -50%. Stacks to 3 for 5 seconds.
Guardian Delivers a powerful three-shot burst. Death From Above Raptor's Sense: While hovering, increases weak point damage by 65%.
Scout Basic semi-automatic rifle. Light of the Legion Emptying the magazine recharges shields.
Thunderbolt of Yvenia Has a 33% chance to deal large electric damage.
Sniper Rifle Deadeye Solid, balanced long-range rifle. Wyvern Blitz Raptor's Sense: Hovering while firing increases weapon weak point damage by 40%.
Devastator Ammunition explodes on contact. Truth of Tarsis Hitting weak points on enemies under a status effect will set off a chain combo.
Whirlwind Combination of assault and sniper rifles. Siege Breaker On a hit-streak (3), shots freeze the target.
Light Machine Gun Havoc Fastest rate of fire in class. Renewed Courage Survivor's Balance: Last shot reduces recoil by -50% for the next 20 seconds. Stacks to 2.
Relentless Most balanced gun in its class. Artinia's Gambit When reloading, detonates a Combo explosion in the immediate area.
Sledgehammer Slower rate of fire with best striking power. Cycle of Pain Marksman's Swiftness: Weak point hits increase weapon rate of fire by 10% for 10 seconds. Stacks to 10.
Shotgun Constrictor Holding the trigger focuses the sight. Radiant Fortress Hitting 8 shots in a single burst recharges shields by 35%.
Scattershot Standard-issue lancer shotgun. Papa Pump Reloading increases force and delivers bonus damage of 100% for 15 seconds. Stacks to 2.
Vengeance Two-shell bursts hit hard. Rolling Carnage Scout's Advantage: Dashing increases this weapon's damage by 50% for 20 seconds. Stacks to 3.
Autocannon Cloudburst Excellent rate of fire. Fist of Stral Striker's Fury: Hitting enemies increases weapon damage by 10% for 5 seconds. Stacks to 10.
Mauler Heaviest hitter of the autocannons. The Last Stand Gambler's Wrath: When suit health declines, all weapon damage increases by 75% for 10 seconds.
Torrent Accuracy improves the longer you fire. Endless Siege Base magazine size is increased by 100% and base damage is increase by 100%.
Grenade Launcher Aftershock Grenade sticks to the enemy. Sentinel's Vengeance Detonates an area acid effect on a small hit-streak.
Bombardier Grenades bounce before exploding. Insult And Injury Victor's Bulwark: Defeating an enemy clears harmful status effects and boosts effect resistance by 75% for 10 seconds.
Lurker Detonate mines with <aim down sights>. Balm of Gavinicus Hitting 2 enemies restores 25% armor.

References